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STKit2 news
#1
G.R. forum needs to have STKit2 news thread :-)

Here's list of features for upcoming STKit2.3.4 version:
- Added warning for missing textures
- Added highlight for copy/paste properties
- Added option to choose top-down render resolution
- Added "Cast no shadow" to material properties
- Added direction arrows to some triggers
- Various minor improvements
- Optimized LWO import, now it works good for sceneries upto ~1m polys
- Same optimization improves scenery fps performance ingame by ~15%
Original MBWR/WR2/AFC11 tools at: http://krom.reveur.de/
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#2
Sounds great, Krom Smile
Looking forward for some Pictures.
[Bild: aspb9dfd7fec5d9fjpg.jpg]
Zitat meines Vaters: ''Kevin, kannst du bitte aufhören, dir bei 250 in der Nase zu bohren ?''
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#3
[Bild: stkit234.jpg]

STKit2.3.4 will also have built-in track maker tool, thus allowing track TRK files creation from scratch. Already tested with SCGT tracks and works good. The little wireframe area is my experiment with multiple render frames.
Original MBWR/WR2/AFC11 tools at: http://krom.reveur.de/
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#4
TRK creation from scratch would be great!
I did not understand how to create them by LWO Big Grin
[Bild: v3xesf8o.jpg]--[Bild: 3oniugzz.jpg]
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Denn da im Süden von der Elbe - da sind die Leute nicht das selbe...

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#5
The best info ever, for me. Creating tracks on the fly in STKit2 directly would be perfect and make it much easier to use instead of creating curves, if you forgot to do it. Big Grin


Bis denne, Han Solo
Driving is life, I live to Drive!
[Bild: hankmoody_signatur.jpg]
Kein Support per PN oder E-Mail! | No support per PM or E-Mail!
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#6
Finally it's released!

It spent too much time on my HDD without any movement, in fact I haven't added anything since few months. So I thought I wrap it good enough and release 'as is'. If there are any bugs I could fix them later on.

So, what's new in this long awaited version?

- Added ability to open AFC11/FVR sceneries, though use save function on your own risk, I didn't tested it at all!
- Added TRK generation! Now you can make tracks from scratch right in STKit2
- Added warning for missing textures
- Added highlight for copy/paste properties
- Added option to choose top-down render resolution
- Added "Cast no shadow" to material properties (that's useful for polygonal road lines in e.g. Rocky Pass)
- Added direction arrows to some triggers
- Various improvements
- Optimized LWO import, now it works good for sceneries upto ~1m polys
- Same optimization improves scenery fps performance in-game by ~15%

As usual it can be downloaded at http://krom.reveur.de
Original MBWR/WR2/AFC11 tools at: http://krom.reveur.de/
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#7
Hi Krom
Kann leider kein Englisch,aber ich kann mich ja auch in deutsch für deine klasse Arbeit gedanken.Danke das du die Toll immer wieder verbessest und erweiterst.
Grus Pischti
[Bild: sig2tvu2a.jpg]
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#8
Download also added here at g.r.
Thanks for your work, Krom. It's always fantastic to see you still focus on such an "old" game like WR2 and support the community with your great tools.

Download @ games.reveur.de


Bis denne, Han Solo
Driving is life, I live to Drive!
[Bild: hankmoody_signatur.jpg]
Kein Support per PN oder E-Mail! | No support per PM or E-Mail!
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#9
STKit 2 does not go with me and I do not know where I it should insert?
I have Vista
this is a pic from my problem
http://s3b.directupload.net/file/d/1770/...vv_jpg.htm
WR2 Film.
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#10
Looks like the problem with ATi drivers, try to update those.
Original MBWR/WR2/AFC11 tools at: http://krom.reveur.de/
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