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STKit2 news
#21
STKit2 update is going to be released soon. After several bugreports on missing or flickering polys in gameplay (mostly with bigger polys and under certain circumstances) I took a deeper look into STKit2 scenery converting routines and found a flaw there which could lead to such bugs in game.

The bug is fixed and after few tests I will upload new STKit2 version.

P.S. Since the bug was is in scenery conversion, only new or reconverted sceneries will be bugfree.
Original MBWR/WR2/AFC11 tools at: http://krom.reveur.de/
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#22
Can you make OBJ support.
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#23
I don't think I can make it for STKit2, it's a lot of work really.
Original MBWR/WR2/AFC11 tools at: http://krom.reveur.de/
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#24
STKit2.3.6 can be downloaded here: http://code.google.com/p/wr-toolkit/down...it_236.rar

I've made a button in first tab with which you can "fix" culling problems in already made sceneries. All new sceneries will have proper culling automatically.
Original MBWR/WR2/AFC11 tools at: http://krom.reveur.de/
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#25
Hi Krom
Bedanke mich mal auf diesen Weg bei dir für die guten und leicht zu bedienenden Tool´s.
Das neue STkit ist natürlich mich der Knüller,da ich im Blender beim erstellen meiner Map´s nicht mehr die Polys zählen muß.Danke dafür.
Gruss Pischti
PS.wieviel Polys läd es jetzt eigentlich als Max? 500000 oder 1000000?Danke
[Bild: sig2tvu2a.jpg]
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#26
I've found and fixed one more bug. When you click on waypoint track STKit2 won't properly change editing mode and keep old one until you manually toggle tabs. Bugfix is not critical and will be included into 2.3.7. version.

@Pischti: I don't remember exact number, but it should be somewhere near 1mln
Original MBWR/WR2/AFC11 tools at: http://krom.reveur.de/
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#27
Hi krom, good news from you about STkit, very nice tool!

What about reading some of your private messages, because i got a little question.
[Bild: signaturhm11.png]
Manchmal erwische ich mich, wie ich mit mir selbst rede ..und dann lachen wir beide ..
Sometimes I find myself like I'm talking to myself ..and then we both laugh ..
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#28
Please repeat your PM, I must have missed it.
Original MBWR/WR2/AFC11 tools at: http://krom.reveur.de/
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#29
Hi Krom,
Only because of your stkit 2.3.6 I was able to convert the two AFC11 BW Scenarios to WR2. Stadt is allready released here, Autobahn will follow shortly. Therefore I would like to thank you for the great tool which made it possible.

Now I would like to ask, if you have further plans with your STkit to make an import of the AFC11 HN scenarios possible. I tried the same importing procedures used at the BW Scenarios (where I had to delete all objects, sounds, etc. first and then replace them all manually). Unfortunatelly this is not possible with the HN scenarios because (the qad-File I think) provides only an repetitive import error when entering the OBJ menu.

Thanks for any respond in this case Smile

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#30
Krom, did you get my PM regarding the traffic lines spline glitching issue with STKit 2.3.6? I sent you the video. Smile
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