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STKit2 news
#31
@GurkKnilly: I'm not planning to work on AFC11 games support, but the tool is open-source and if someone points out how to do it - he/she is welcome to join me.

@Nina: We solved it by disabling AntiAliasing on her PC.
Original MBWR/WR2/AFC11 tools at: http://krom.reveur.de/
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#32
Indeed, Kromster, thankies for your immeowdiate help, as usual. Smile
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#33
Hi Krom,
thank you for your respond concerning HN import limitations

Unfortunatelly I don't have delphi coding experience (I only can offer some visual basic skills Sad)

So at the time I can make some suggestions what to do with stkit (a kind of object import prevention) but Im quite unsure if this is enough to point out how to do.

Nevertheless I would be very happy if I could be of any further assistance (f.e. try to understand the source) so please let me know how to contact you in this matter if it makes still sense from your point of view.
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#34
Hi Krom
I have a question, what are these files?
z.B.
WR2/Racedat/Egypten_01.cpt
WR2/Racedat/Egypten_01.wpt
WR2/Racedat/Egypten_02.wpt
WR2/Racedat/Egypten_03.wpt
WR2/Racedat/Egypten_04.wpt
WR2/Racedat/Egypten_08.cpt
WR2/Racedat/Egypten_13.cpt
Pischti
[Bild: sig2tvu2a.jpg]
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#35
@GurkKnilly: It makes perfect sense if you are interested in it Wink

@Pischti: I don't remember for sure, but that may correspond with CkeckPoinT and WayPoinT races perhaps. I'm starting to remember these are text files(?) that contain time for the races.

EDIT:
Here's excerpt from STKit2 Docs\text file:

RaceDat>
SCENERY.trl Triggers locations
SCENERY_##.cpt Checkpoint times
SCENERY_##.wpt Waypoint times
Original MBWR/WR2/AFC11 tools at: http://krom.reveur.de/
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#36
Thank you.
Do you know how to make the echo in the tunnel? Or throw the car in the garage no e shadow.
Pischti
[Bild: sig2tvu2a.jpg]
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#37
Echo in tunnels is a property of TRK route. It can't be added with existing STKIT2 version. (Thats why in free-ride you get no echo at all)

Car shadows are controlled by SMP file. STKit2 can generate those. See lighting/sky tab and Shadow Map generation there below.
Original MBWR/WR2/AFC11 tools at: http://krom.reveur.de/
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#38
Thank you. Now I just need the "geo "?, file from the scenario of Mexico MBWR. Would like to convert to this scenario WR2 ........ Wink
Pischti
[Bild: sig2tvu2a.jpg]
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#39
GEO? Thats AFC11 games scenery format %)
Original MBWR/WR2/AFC11 tools at: http://krom.reveur.de/
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#40
Ok.
Pischti
[Bild: sig2tvu2a.jpg]
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